Nazi Zombie Weapons


Black Ops Zombies weapons and Pack-a-Punch weapons

 

M1911 vs Mustang and Sally


M1911 Mustang and Sally
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Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 300 max
Magazine size 8 6
Max ammo 80+8 50+12
Reload 1.63, 1.8 empty 1.6
Mobility High High
Extras
Dual wield, fires grenades. If player uses Quick Revive on single player, the player will receive the Mustang and Sally while downed, if the player does not have a Ray Gun, CZ75, etc.

M14 vs Mnesia


M14 Mnesia
Image
Damage 105-80 200-150
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 625 max
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Extras
Higher damage, larger magazine, more ammo, Grip

Olympia vs Hades


Olympia Hades
Image
Damage 80x8 300x8
Fire mode Double-barrel Double-barrel
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras
Higher damage, quicker reload, more ammo, Incendiary Rounds

AK-74u vs AK-74fu2


AK-74u AK-74fu2
Image
Damage 120-80 190-140
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras
Higher damage, larger magazine, more ammo, Red dot sight

MP40 vs The Afterburner


MP40 The Afterburner
Image
Damage 100-60 200-120
Fire mode Automatic Automatic
Rate of fire 535 535
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras
Higher damage, larger magazine

Stakeout vs Raid


Stakeout Raid
Image
Damage 120x8 240x10
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras
Higher damage, more range, bigger magazine, more ammo, reloads 2 shells at once, Grip

MPL vs MPL-LF


MPL MPL-LF
Image
Damage 100-60 140-90
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras
Higher damage, larger magazine, more ammo, Red dot sight

MP5k vs MP115 Kollider


MP5k MP115 Kollider
Image
Damage 100-50 140-80
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras
Higher damage, larger magazine, more ammo

PM63 vs Tokyo and Rose


PM63 Tokyo and Rose
Image
Damage 100-60 140-90
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 20 25
Max ammo 100+20 225+50
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras
Higher damage, larger magazine, more ammo, Dual wield

M16 vs Skullcrusher w/ M203


M16 Skullcrusher
Image
Damage 100-70 150-100
Fire mode 3-round burst Automatic
Rate of fire ~450 937
Magazine size 30 30
Max ammo 120+30 270+30
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras
Higher damage, becomes fully automatic, more ammo, M203

HK21 vs H115 Oscillator


HK21 H115 Oscillator
Image
Damage 150-110 210-150
Fire mode Automatic Automatic
Rate of fire 535 535
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Extras
Higher damage, larger magazine, more ammo

RPK vs R115 Resonator


RPK R115 Resonator
Image
Damage 130-90 180-130
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Extras
Higher damage, larger magazine, more ammo

M72 LA vs M72 Anarchy


M72 LAW M72 Anarchy
Image
Damage 2000 3000
Fire mode Single-shot Semi-automatic
Rate of fire N/A 56 max
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Extras
Higher damage, more ammo, semi-automatic with 10 shot capacity, higher mobility, does not need to ADS when firing

China Lake vs China Beach


China Lake China Beach
Image
Damage 600 1000
Fire mode Pump-action Pump-action
Rate of fire 60 60
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Extras
More damage, larger magazine, more ammo, reload all grenades at once, higher mobility, does not need to ADS when firing

CZ75 vs Calamity


CZ75 Calamity
Image
Damage 150-100 300-200
Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Extras
More damage, larger magazine, more ammo, becomes fully automatic

CZ75 Dual Wield vs Calamity and Jane


CZ75 Dual Wield Calamity and Jane
Image
Damage 150-100 300-200
Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 12 20
Max ammo 228+24 320+40
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras
More damage, larger magazine, more ammo, becomes fully automatic

Python vs Cobra


Python Cobra
Image
Damage 1000-300 1000-600
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 625 max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras
Higher damage, larger magazine, more ammo, Speed reloader

AUG vs AUG-50M3


AUG AUG-50M3
Image
Damage 140-90 200-140
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 30
Max ammo 270+30 390+30
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras
Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time

FN FAL vs EPC WN


FN FAL EPC WN
Image
Damage 160-130 240-180
Fire mode Semi-automatic 3-round burst
Rate of fire 625 max 625 per burst
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Extras
Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight

Spectre vs Phantom


Spectre Phantom
Image
Damage 90-50 130-80
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras
Higher damage, larger magazine, more ammo, Reflex



Famas vs G16-GL35


Famas G16-GL35
Image
Damage 100-70 150-100
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Extras
Higher damage, larger magazine, more ammo, Red dot sight

Commando vs Predator


Commando Predator
Image
Damage 150-100 210-150
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty) (quicker every other reload due to Dual mags)
Mobility Medium Medium
Extras
Higher damage, larger magazine, more ammo, Dual Mags

G11 vs G115 Generator


G11 G115 Generator
Image
Damage 100-70 150-100
Fire mode 3-round burst Automatic
Rate of fire ~535 1250
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Extras
Higher damage, more ammo, becomes fully automatic, sway on Low Power Scope (also on PaPed version) is reduced to nothing

Galil vs Lamentation


Galil Lamentation
Image
Damage 150-100 220-150
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Extras
Higher damage, more ammo, Red dot sight

SPAS-12 vs SPAZ-24


SPAS-12 SPAZ-24
Image
Damage 1280 max 2400 max
Fire mode Semi-automatic Automatic
Rate of fire 312 max 312
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras
Higher damage, larger magazine, more ammo, reloads in one shell

HS-10 vs Typhoid and Mary


HS-10 Typhoid and Mary
Image
Damage 1280 max 2400 max
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 max 340 max
Magazine size 6 8
Max ammo 36+6 80+16
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras
Higher damage, larger magazine, more ammo, Dual wield

Dragunov vs D115 Disassembler


Dragunov D115 Disassembler
Image
Damage 300 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 234 max 234 max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Extras
More damage, more ammo, Variable zoom

L96A1 vs L115 Isolator


L96A1 L115 Isolator
Image
Damage 500 1000
Fire mode Bolt-action Bolt-action
Rate of fire ~60 ~60
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Extras
Higher damage, larger magazine, more ammo, Variable zoom

Ray Gun vs Porter's X2 Ray Gun


Ray Gun Porter's X2 Ray Gun
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Damage 1000 2000
Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras
More damage through multipliers, double magazine, more ammo, Sight turns green

Ballistic Knife vs The Krauss Refibrillator


Ballistic Knife The Krauss Refibrillator
Image
Damage 500 1000
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras
More damage, more ammo, quicker reload, when a downed player is shot, he is revived instantly

Crossbow vs Awful Lawton


Crossbow Awful Lawton
Image
Damage
750
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras
More damage, crossbow bolts act like Monkey bombs, attracting zombies (capable of killing up to six zombies at a time.)

Thunder Gun vs ZeusCannon


Thunder Gun ZeusCannon
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Damage Infinite (will instantly kill any zombie thrown backward) Infinite (will instantly kill any zombie thrown backward)
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Extras
More damage, larger area affected, larger magazine, more ammo

Winter's Howl vs Winter's Fury


Winter's Howl Winter's Fury
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Damage 0 (any zombie frozen will be weakened greatly) 0 (any zombie frozen will be weakened greatly)
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 max 181 max
Magazine size 6 9
Max ammo 30+6 36+9
Reload 3.8 3.8
Mobility High High
Extras
Higher damage, larger magazine, freezes more zombies, 1st shot slows affected zombies movement speed, 2nd shot encases affected zombies in a block of ice.

1 comment:

  1. This is an amazing way of comparing the guns! Nice job!!! Keep up the god work!

    ReplyDelete