Black Ops Zombies weapons and Pack-a-Punch weapons
M1911 vs Mustang and Sally
M1911
Mustang and Sally
Image
Damage
20
1000
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
625 max
300 max
Magazine size
8
6
Max ammo
80+8
50+12
Reload
1.63, 1.8 empty
1.6
Mobility
High
High
Extras
Dual wield, fires grenades. If player uses Quick Revive on single player, the player will receive the Mustang and Sally while downed, if the player does not have a Ray Gun, CZ75, etc.
M14 vs Mnesia
M14
Mnesia
Image
Damage
105-80
200-150
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
625 max
625 max
Magazine size
8
16
Max ammo
96+8
192+16
Reload
2.4, 3.45 empty
2.4, 3.45 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Grip
Olympia vs Hades
Olympia
Hades
Image
Damage
80x8
300x8
Fire mode
Double-barrel
Double-barrel
Rate of fire
212 max
212 max
Magazine size
2
2
Max ammo
38+2
60+2
Reload
3.3, 3.9 empty
2, 2.5 empty
Mobility
High
High
Extras
Higher damage, quicker reload, more ammo, Incendiary Rounds
AK-74u vs AK-74fu2
AK-74u
AK-74fu2
Image
Damage
120-80
190-140
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
20
40
Max ammo
160+20
280+40
Reload
2.1, 2.8 empty
2.1, 2.8 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Red dot sight
MP40 vs The Afterburner
MP40
The Afterburner
Image
Damage
100-60
200-120
Fire mode
Automatic
Automatic
Rate of fire
535
535
Magazine size
32
64
Max ammo
192+32
192+64
Reload
2.3, 2.9 empty
2.3, 2.9 empty
Mobility
High
High
Extras
Higher damage, larger magazine
Stakeout vs Raid
Stakeout
Raid
Image
Damage
120x8
240x10
Fire mode
Pump-action
Pump-action
Rate of fire
~70
~70
Magazine size
6
10
Max ammo
54+6
60+10
Reload
0.567 for each shell
0.567 for each shell (2 shells reloaded at a time)
Mobility
High
High
Extras
Higher damage, more range, bigger magazine, more ammo, reloads 2 shells at once, Grip
MPL vs MPL-LF
MPL
MPL-LF
Image
Damage
100-60
140-90
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
24
40
Max ammo
120+24
200+40
Reload
2.25, 3 empty
2.25, 3 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Red dot sight
MP5k vs MP115 Kollider
MP5k
MP115 Kollider
Image
Damage
100-50
140-80
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
30
40
Max ammo
120+30
200+40
Reload
2.9, 3.2 empty
2.9, 3.2 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo
PM63 vs Tokyo and Rose
PM63
Tokyo and Rose
Image
Damage
100-60
140-90
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
20
25
Max ammo
100+20
225+50
Reload
2.05, 2.85 empty
3, 3.4 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Dual wield
M16 vs Skullcrusher w/ M203
M16
Skullcrusher
Image
Damage
100-70
150-100
Fire mode
3-round burst
Automatic
Rate of fire
~450
937
Magazine size
30
30
Max ammo
120+30
270+30
Reload
2.03, 2.36 empty
2.03, 2.36 empty
Mobility
Medium
Medium
Extras
Higher damage, becomes fully automatic, more ammo, M203
HK21 vs H115 Oscillator
HK21
H115 Oscillator
Image
Damage
150-110
210-150
Fire mode
Automatic
Automatic
Rate of fire
535
535
Magazine size
125
150
Max ammo
500+125
750+150
Reload
3.75, 4.75 empty
3.75, 4.75 empty
Mobility
Low
Low
Extras
Higher damage, larger magazine, more ammo
RPK vs R115 Resonator
RPK
R115 Resonator
Image
Damage
130-90
180-130
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
100
125
Max ammo
400+100
500+125
Reload
4, 5.5 empty
4, 5.5 empty
Mobility
Low
Low
Extras
Higher damage, larger magazine, more ammo
M72 LA vs M72 Anarchy
M72 LAW
M72 Anarchy
Image
Damage
2000
3000
Fire mode
Single-shot
Semi-automatic
Rate of fire
N/A
56 max
Magazine size
1
10
Max ammo
20+1
40+10
Reload
3
3
Mobility
Very Low
High
Extras
Higher damage, more ammo, semi-automatic with 10 shot capacity, higher mobility, does not need to ADS when firing
China Lake vs China Beach
China Lake
China Beach
Image
Damage
600
1000
Fire mode
Pump-action
Pump-action
Rate of fire
60
60
Magazine size
2
5
Max ammo
20+2
40+5
Reload
1 for each grenade
1 for all grenades
Mobility
Very Low
High
Extras
More damage, larger magazine, more ammo, reload all grenades at once, higher mobility, does not need to ADS when firing
CZ75 vs Calamity
CZ75
Calamity
Image
Damage
150-100
300-200
Fire mode
Semi-automatic
Automatic
Rate of fire
625 max
535
Magazine size
15
20
Max ammo
135+15
240+20
Reload
1.63, 2.013 empty
1.63, 2.013 empty
Mobility
High
High
Extras
More damage, larger magazine, more ammo, becomes fully automatic
CZ75 Dual Wield vs Calamity and Jane
CZ75 Dual Wield
Calamity and Jane
Image
Damage
150-100
300-200
Fire mode
Semi-automatic
Automatic
Rate of fire
625 max
535
Magazine size
12
20
Max ammo
228+24
320+40
Reload
1.9, 2.2 empty
1.9, 2.2 empty
Mobility
High
High
Extras
More damage, larger magazine, more ammo, becomes fully automatic
Python vs Cobra
Python
Cobra
Image
Damage
1000-300
1000-600
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
625 max
625 max
Magazine size
6
12
Max ammo
84+6
96+12
Reload
0.65 for each round
2.6
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Speed reloader
AUG vs AUG-50M3
AUG
AUG-50M3
Image
Damage
140-90
200-140
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
30
Max ammo
270+30
390+30
Reload
2.6, 3.05 empty
2.6, 3.05 empty
Mobility
Medium
Medium
Extras
Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time
FN FAL vs EPC WN
FN FAL
EPC WN
Image
Damage
160-130
240-180
Fire mode
Semi-automatic
3-round burst
Rate of fire
625 max
625 per burst
Magazine size
20
30
Max ammo
180+20
360+30
Reload
2.5, 3.1 empty
2.5, 3.1 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight
Spectre vs Phantom
Spectre
Phantom
Image
Damage
90-50
130-80
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
45
Max ammo
120+30
225+45
Reload
2.3, 3 empty
2.3, 3 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Reflex
Famas vs G16-GL35
Famas
G16-GL35
Image
Damage
100-70
150-100
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
45
Max ammo
150+30
225+45
Reload
2.5, 3.3 empty
2.5, 3.3 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Red dot sight
Commando vs Predator
Commando
Predator
Image
Damage
150-100
210-150
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
30
40
Max ammo
270+30
360+40
Reload
2.05, 2.55 (empty)
2.05, 2.55 (empty) (quicker every other reload due to Dual mags)
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Dual Mags
G11 vs G115 Generator
G11
G115 Generator
Image
Damage
100-70
150-100
Fire mode
3-round burst
Automatic
Rate of fire
~535
1250
Magazine size
48
48
Max ammo
144+48
288+48
Reload
2.7, 3.85 empty
2.7, 3.85 empty
Mobility
Medium
Medium
Extras
Higher damage, more ammo, becomes fully automatic, sway on Low Power Scope (also on PaPed version) is reduced to nothing
Galil vs Lamentation
Galil
Lamentation
Image
Damage
150-100
220-150
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
35
35
Max ammo
315+35
490+35
Reload
2.8, 3.8 empty
2.8, 3.8 empty
Mobility
Medium
Medium
Extras
Higher damage, more ammo, Red dot sight
SPAS-12 vs SPAZ-24
SPAS-12
SPAZ-24
Image
Damage
1280 max
2400 max
Fire mode
Semi-automatic
Automatic
Rate of fire
312 max
312
Magazine size
8
24
Max ammo
32+8
72+24
Reload
0.567 for each shell
~1
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, reloads in one shell
HS-10 vs Typhoid and Mary
HS-10
Typhoid and Mary
Image
Damage
1280 max
2400 max
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
340 max
340 max
Magazine size
6
8
Max ammo
36+6
80+16
Reload
0.567 for each shell
3, 3.4 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Dual wield
Dragunov vs D115 Disassembler
Dragunov
D115 Disassembler
Image
Damage
300
1000
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
234 max
234 max
Magazine size
10
10
Max ammo
40+10
80+10
Reload
2.95, 3.75 empty
2.95, 3.75 empty
Mobility
Medium
Medium
Extras
More damage, more ammo, Variable zoom
L96A1 vs L115 Isolator
L96A1
L115 Isolator
Image
Damage
500
1000
Fire mode
Bolt-action
Bolt-action
Rate of fire
~60
~60
Magazine size
5
8
Max ammo
45+5
72+8
Reload
3.3, 3.5 empty
3.3, 3.5 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Variable zoom
Ray Gun vs Porter's X2 Ray Gun
Ray Gun
Porter's X2 Ray Gun
Image
Damage
1000
2000
Fire mode
Automatic
Automatic
Rate of fire
181
181
Magazine size
20
40
Max ammo
160+20
200+40
Reload
3
3
Mobility
High
High
Extras
More damage through multipliers, double magazine, more ammo, Sight turns green
Ballistic Knife vs The Krauss Refibrillator
Ballistic Knife
The Krauss Refibrillator
Image
Damage
500
1000
Fire mode
Single-shot
Single-shot
Rate of fire
N/A
N/A
Magazine size
1
1
Max ammo
4+1
9+1
Reload
1.5
0.75
Mobility
High
High
Extras
More damage, more ammo, quicker reload, when a downed player is shot, he is revived instantly
Crossbow vs Awful Lawton
Crossbow
Awful Lawton
Image
Damage
750
Fire mode
Single-shot
Single-shot
Rate of fire
Single-shot then rechamber
Single-shot then rechamber
Magazine size
1
1
Max ammo
12+1
12+1
Reload
2.75
2.75
Mobility
Medium
Medium
Extras
More damage, crossbow bolts act like Monkey bombs, attracting zombies (capable of killing up to six zombies at a time.)
Thunder Gun vs ZeusCannon
Thunder Gun
ZeusCannon
Image
Damage
Infinite (will instantly kill any zombie thrown backward)
Infinite (will instantly kill any zombie thrown backward)
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
100 max
100 max
Magazine size
2
4
Max ammo
12+2
24+4
Reload
2 empty
2 empty
Mobility
High
High
Extras
More damage, larger area affected, larger magazine, more ammo
Winter's Howl vs Winter's Fury
Winter's Howl
Winter's Fury
Image
Damage
0 (any zombie frozen will be weakened greatly)
0 (any zombie frozen will be weakened greatly)
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
181 max
181 max
Magazine size
6
9
Max ammo
30+6
36+9
Reload
3.8
3.8
Mobility
High
High
Extras
Higher damage, larger magazine, freezes more zombies, 1st shot slows affected zombies movement speed, 2nd shot encases affected zombies in a block of ice.
This is an amazing way of comparing the guns! Nice job!!! Keep up the god work!
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